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Artificial Intelligence in Games

Paul Roberts
4.9/5 (10113 ratings)
Description:This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Artificial Intelligence in Games. To get started finding Artificial Intelligence in Games, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
302
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1000622789

Artificial Intelligence in Games

Paul Roberts
4.4/5 (1290744 ratings)
Description: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Artificial Intelligence in Games. To get started finding Artificial Intelligence in Games, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
302
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1000622789
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