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Computer Graphics Programming in OpenGL with C++

Scott Gordon
4.9/5 (23627 ratings)
Description:This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.Features: - Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.- Includes companion files with code, models, textures, images from the book, and more.- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Computer Graphics Programming in OpenGL with C++. To get started finding Computer Graphics Programming in OpenGL with C++, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1683926722

Computer Graphics Programming in OpenGL with C++

Scott Gordon
4.4/5 (1290744 ratings)
Description: This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.Features: - Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.- Includes companion files with code, models, textures, images from the book, and more.- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.We have made it easy for you to find a PDF Ebooks without any digging. And by having access to our ebooks online or by storing it on your computer, you have convenient answers with Computer Graphics Programming in OpenGL with C++. To get started finding Computer Graphics Programming in OpenGL with C++, you are right to find our website which has a comprehensive collection of manuals listed.
Our library is the biggest of these that have literally hundreds of thousands of different products represented.
Pages
Format
PDF, EPUB & Kindle Edition
Publisher
Release
ISBN
1683926722
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